Morrowind I recreated Vvardenfell in Dwarf Fortress, using PerfectWorld. |
- I recreated Vvardenfell in Dwarf Fortress, using PerfectWorld.
- Been almost a year since I got my Morrowind tattoo ♥️
- player->additem "Vivec Slayer 42069" 1
- My party looks like the set-up to a bad joke - "a Morag Tong assassin, Dark Brotherhood assassin, and guar walk into a bar"
- Thought i would share this cool screenshot i took in Pelagiad
- Morrowind is the reason I'm a game developer. Mod Author MauiEyes talks about making "The Merchant Fendus" for Morrowind
- Here we go again n'wahs
- My High Elf Myrddin
- This is the character I use to shot all scenes for my vertical comics. His current name is asdawdawdw because chargen name script run every time I duplicated Jiub.
- At the Mountains of Madness
- why is my skill in red
- Poor Julan
- need help to stop using glitches
- I knew the Telvanni use some magic on their sunrises!
- Strange mod organizer message
- Can't get NPC to stay in one place
- Finding and killing Umbra hand to hand
- Just in case you guys didnt know, you can totally play Morrowind mobile now with this app and the game files!
- Making a petition for Bethesda to bring mod support to Morrowind on console
I recreated Vvardenfell in Dwarf Fortress, using PerfectWorld. Posted: 08 Oct 2019 12:52 PM PDT
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Been almost a year since I got my Morrowind tattoo ♥️ Posted: 08 Oct 2019 07:05 PM PDT
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player->additem "Vivec Slayer 42069" 1 Posted: 08 Oct 2019 12:46 PM PDT
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Posted: 08 Oct 2019 01:44 PM PDT
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Thought i would share this cool screenshot i took in Pelagiad Posted: 08 Oct 2019 12:33 PM PDT
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Posted: 08 Oct 2019 08:26 PM PDT
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Posted: 08 Oct 2019 04:21 AM PDT
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Posted: 08 Oct 2019 01:16 PM PDT
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Posted: 08 Oct 2019 02:13 PM PDT
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Posted: 08 Oct 2019 06:18 PM PDT
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Posted: 08 Oct 2019 09:58 PM PDT my agility skill is in red like it's being lowered by something, but what? i don't have a disease! [link] [comments] | ||
Posted: 08 Oct 2019 06:07 PM PDT
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need help to stop using glitches Posted: 08 Oct 2019 01:37 PM PDT On my first few playthroughs (currently on my second one) I couldn't help myself with self control over glitches. I have exploited the soultrap glitch, the fortify intelligence exploit, the drain intelligence and the 65535 cost glitch. Is there any ideal build/mods to discourage this? I don't want to always play the game in easy mode but I dont want to have to grind for hours to get gud. Any suggestions? [link] [comments] | ||
I knew the Telvanni use some magic on their sunrises! Posted: 08 Oct 2019 01:32 PM PDT
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Posted: 08 Oct 2019 02:58 PM PDT I have this strange message when I boot up mod organizer 2 that says "searching for file with no name" and I can't figure out what that means. I have googled it and nothing comes up. There are no error, per se, but it is worrisome, knowing the volatility of mods. I deactivated all my mods and rebooted the organizer, and the message still appears. Does anyone know what this could possibly be? [link] [comments] | ||
Can't get NPC to stay in one place Posted: 08 Oct 2019 12:34 PM PDT So I'm having some problems with command humanoid spells and can't find anything to help me here. So first ill give some context, I've used command spells to move the merchant mudcrab to my house in raven rock, as well as the balmora pawnbroker. The mudcrab has been there a long time so i know hes not going anywhere, and for the pawnbroker I only moved her in today but she seems to stay there so far, I even waited 3 days all the way in balmora then went back and she was still there. Now the reason I'm able to keep them in my house in raven rock is because i make them over encumbered and therefore they cant go back to wherever their AI tells them to go. Now the problem I'm having is with the Gnisis silt strider guy. Since I live in raven rock Gnisis is the closest almsivi intervention so I'm there often. the only problem is that they silt strider operator there always ends up at the feet of the silt strider and not on his little podium. I usually just type RA into the console and it fixes him but I'm getting tired of doing that. I made a command humanoid enchantment and guided him on top of the little stone overhang near the silt strider, (if you know gnisis you know what I'm talking about) then in order to keep him from moving I use the console to add 5 adamantium ore to his inventory since i cant just trade him something heavy. Now you'd think he'd be stuck there forever, but no. every time i come back to gnisis he's back at the mudcrabs feet, and i cant figure out how to get him to move permanantly. if anyone has some suggestions or something please let me know. will putting him in a different cell stop him from doing this? cause then i'd just put him in the temple. maybe if i killed him and spawned a new one near the top where i want him? has anyone else had this problem before? [link] [comments] | ||
Finding and killing Umbra hand to hand Posted: 08 Oct 2019 07:12 AM PDT
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Posted: 08 Oct 2019 08:49 AM PDT
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Making a petition for Bethesda to bring mod support to Morrowind on console Posted: 08 Oct 2019 10:46 AM PDT Tamriel Rebuilt is a mod us console plebs will never get to play. How can I/we make a petition for Morrowind mod support in a manner that Bethesda employees will see it? This must not stand! Skyrim and Fallout have mod support! It's time for morrowind to as well! [link] [comments] |
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