Morrowind I haaaave youuu |
- I haaaave youuu
- Azura decides to became a hotel owner in Turkey
- Morrowind themed monthly spread in bullet journal
- Mooatra (meaning Milk-Maker)
- OP things you missed the first time around
- An actual scholar's workdesk
- Welcome to my kitchen where magic happens
- cliff racers
- Nice one ☝️
- Journey to the Red City/Worldbuilding - Looks like Ashlands near Red Mountain looking at Dwemer Ruins.
- i did a thing, sorry for watermark
- Dagoth Ur... In The Skyrim Engine! (What A Fool You Are, I'm a GOD) <3
- How much does Morrowind Comes Alive change the game?
- "Morrowind already running" MGE XE error
- [Spoilers] Is it possible to become Master Thief before killing Sjoring Hard-Heart?
- Help with mgso
- First time playing Morrowind
- Can't equip both regular and Jury-Rigged Wraithguard in a modded game. Any suggestions?
- 1st Time Player - Bound Weapon Build?
- Does Redoran feel less developed (quest and reward wise) than the other 2 houses
- Does anyone know were to find this? / Has anyone heard about this?
- Enchanting with Almalexia's Soul
Posted: 01 Jul 2020 06:26 PM PDT
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Azura decides to became a hotel owner in Turkey Posted: 01 Jul 2020 05:39 AM PDT
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Morrowind themed monthly spread in bullet journal Posted: 01 Jul 2020 11:51 PM PDT
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Posted: 01 Jul 2020 11:32 PM PDT
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OP things you missed the first time around Posted: 01 Jul 2020 12:58 PM PDT Ok, so I'm currently replaying this for the first time in years, had a disgustingly OP character back when the game first released and played the shit out of the game and nothing else for a solid year. I thought I knew all the ins and outs of Morrowind even after all this time. Then, this time around, I got jumped right inside a doorway by a greater bonewalker. I frantically managed to kill it, which I impressed myself with because I was really low level still (yes, absorb health vampire swords still rock just as much as they always did). Then I was confused, I couldn't move at all... wtf!? A bug? Not sure, this had never happened before even the first time back during the whole year after release, what gives? Ah, yeah that'd do it. I had zero strength. ZERO. I think I also had zero endurance and personality too. I checked the wiki and was entirely unsurprised when I found that greater bonewalkers have some absolutely retarded damage attribute curses, which he'd clearly hit me with about 50 times or so, fuck. What do I do? Zero strength, ffs, I'M WEARING HEAVY ARMOUR. How the hell do you even fix this?! I'm not dropping everything and walking out naked, no. I was miles away from anywhere and only had the one set of armour and weapon, plus about 150 gold so I couldn't even buy more after. So, I cast Recall which brings me back to Balmora at least, but I have literally no way to fix any of my stats. Ok, mages guild, they'll have potions (I fu&@*ng hope!). So I started stripping down in the street while getting heckled and insulted as a reprobate by literally everyone (bastards) and managed to eventually get to the mages guild naked (who were properly horrified, of course) and bought a couple of restore strength potions, I now have 20 whole strength and I'm broke and still can't carry my armour... There was next a lengthy and involved process of trying to steal enough cups and plates (too weak and pathetic by far to do anything more risky just then) to afford potions to recover my stats. But, during this time a revelation struck me. I'd never used damage attribute in my previous playthroughs at all, and since I'd always rolled a marksman previously, I'd always killed greater bonewalkers from a distance so I had no idea how massively powerful an attack it could be. I decided to harness this power. I now have a belt which will summon a greater bonewalker on demand, not for his ability to inflict damage, because he doesn't do much, but for his wonderous ability to destroy my enemies strength and endurance stats. They try to fight me, they get a bonewalker in the face, they fight him for a while and then they kill him or he disappears. They then find themselves incapable of moving anymore, ever... it's delicious. For those enemies with insane amounts of strength, I have a gauntlet enchanted with 5pts of damage strength for 10 seconds, it's disgusting and vile, I love it. "What's that, you're OP and have ludicrous strength? Just let me shove my enchanted gauntlet down your throat for a moment while you fend off this bonewalker". The gauntlet will destroy 50 strength, the bonewalker can destroy techinically infinite amounts depending on how long it's beating on them... God, standing there watching Dremora Lords perma-rooted to the spot is hilarious. There's pretty much no concievable way for anything in this game to do anything to actually repair their stats, they're helpless by that point, and I imagine that they probably know. Anyone else still discovering new OP mechanics today that they completely missed previously for whatever reason? [link] [comments] | ||
Posted: 02 Jul 2020 02:59 AM PDT
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Welcome to my kitchen where magic happens Posted: 02 Jul 2020 02:52 AM PDT
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Posted: 01 Jul 2020 11:47 PM PDT | ||
Posted: 01 Jul 2020 09:26 AM PDT
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Posted: 02 Jul 2020 02:18 AM PDT
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i did a thing, sorry for watermark Posted: 01 Jul 2020 02:17 PM PDT
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Dagoth Ur... In The Skyrim Engine! (What A Fool You Are, I'm a GOD) <3 Posted: 01 Jul 2020 04:04 PM PDT | ||
How much does Morrowind Comes Alive change the game? Posted: 01 Jul 2020 04:02 PM PDT I'm playing Morrowind for the first time, and I was debating using Morrowind Comes Alive. I know it adds more random NPC's to the world, but does it change anything about the vanilla content? I guess what I'm really asking is, does MCA do anything/much with the new NPC's, or are they just there to make the world feel more occupied? [link] [comments] | ||
"Morrowind already running" MGE XE error Posted: 01 Jul 2020 07:43 PM PDT
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[Spoilers] Is it possible to become Master Thief before killing Sjoring Hard-Heart? Posted: 01 Jul 2020 01:28 PM PDT Talking to Gentleman Jim Stacey, it seems like you must complete the entire quest line to reach the final rank of Master Thief. However, according the UESP, you can apparently cause Hard-Heart to attack you during his quest where he ask you to kill Gentleman Jim Stacey by telling him YOU are the Master Thief. However, I don't see how this is possible if Jim Stacey won't promote you until Hard-Heart is dead. [link] [comments] | ||
Posted: 01 Jul 2020 04:59 PM PDT I downloaded the mod and during the installation when I get to the launcher optimizer section, I click it and show me a error message, and even if I click next or back or even cancel it doesn't do anything, sometimes even my keyboard stops working, can someone help me [link] [comments] | ||
Posted: 01 Jul 2020 12:44 PM PDT Suuuuuper hyped for this as I've heard people say it's great for ages! I previously played Oblivion and Skyrim and enjoyed them a lot (I preferred Oblivion, but I won't get into that as it's not the point of the post). So anyway, is there anything I should keep in mind for my first time playing? No spoilers, please! [link] [comments] | ||
Can't equip both regular and Jury-Rigged Wraithguard in a modded game. Any suggestions? Posted: 01 Jul 2020 10:05 PM PDT So I've been going through my latest play-through of Morrowind, and I thought I would try Morrowind Rebirth and it's content patch for once, and for the most part it's pretty rad, with only one minor issue. Normally after I beat the main quest, I go to Vivec, kill him, and then do the back-path to get the jury-rigged Wraithguard. I like having both Wraithguards, but apparently in this playthrough when I equip one Wraithguard, the other one unequips itself, and vice versa. I'm simply asking if there is a specific mod I have installed that is causing this issue, or if there's a way I can modify the scripts of either item to be able to wear both Wraithguards again. It's not an apparent bug or game-breaking problem, but I just find it annoying as I like wearing both gauntlets during my playthrough. My mod list is below, I also use MWSE, MGE, and MCP along with the following. _001_ Morrowind.esm _002_ Tribunal.esm _003_ Bloodmoon.esm _004_ Morrowind Patch Project v1.6.6 [For Rebirth].esm _005_ GDR_MasterFile.esm _006_ Better Heads.esm _007_ Better Heads Tribunal addon.esm _008_ Tamriel_Data.esm _009_ Cyrodiil_Main.esm _010_ Sky_Main.esm _011_ Tamrielic Lore.esm _012_ Better Heads Bloodmoon addon.esm _013_ Morrowind Rebirth [Main].ESP _014_ Greetings for No Lore.esp _015_ entertainers.esp _016_ bcsounds.esp _017_ AreaEffectArrows.esp _018_ EBQ_Artifact.esp _019_ master_index.esp _020_ LeFemmArmor.esp _021_ adamantiumarmor.esp _022_ Morrowind Rebirth - Birthsigns [Addon].ESP _023_ Morrowind Rebirth - Game Settings [Addon].ESP _024_ Morrowind Rebirth - Skills [Addon].ESP _025_ Morrowind Rebirth - Races [Addon].esp _026_ Djangos Dialogue.ESP _027_ Morrowind Content Restoration - Merged.ESP _028_ Morrowind Rebirth - Tools [Addon].ESP _029_ LootWellUrned.ESP _030_ The Rise of the Tribe Unmourned.esp _031_ Clean The_G93_Vanilla_Quest_Tweaks_RP_Choices_Consequences_Super_Mega_Package_-_Ultimate_Edition.ESP _032_ Bonemold_Armor.ESP _033_ Tamrielic Lore AddOn Museum Donations Any Time.esp _034_ Clean Imperial_Legion_Expansion_1.5.esp _035_ Siege at Firemoth [For Rebirth].esp _036_ What Thieves Guild.ESP _037_ FMI_ServiceRefusal_Contraband.ESP _038_ FreeTheSlaves!.ESP _039_ Quests for Faction Leaders Non TR version.ESP _040_ Clean_Chargen Revamped v2_3_2.esp _041_ Morrowind Rebirth - Mercenaries [Addon].ESP _042_ Nasty Camonna Tong.esp _043_ The Sanguine Rose.ESP _044_ mwse_Containers.esp _045_ Next Generation Combat - Hand To Hand Sound Fix.esp _046_ Next Generation Combat.esp _047_ Less_Generic_Bloodmoon.esp _048_ Camonna Tong.ESP _049_ FM - Unique Items v1.0.ESP _050_ LGNPC_Merged_Lt.esp _051_ Morag Tong Polished.ESP _052_ Welcome to the Arena! v6.7.esp _053_ abotWhereAreAllBirdsGoing.esp _054_ Almighty Artifacts.ESP _055_ AndromedasFastTravel_RealSignPosts.esp _056_ AndromedasFastTravel.esp _057_ Better Clothes Complete.ESP _058_ Better Creeper And MM.ESP _059_ BetterFatigueUsage.ESP _060_ BetterGoverningAttributes.esp _061_ No One is Above the Law (Stable).ESP _062_ Blades Informant.ESP _063_ Census_and_Excise_Office_Faction.ESP _064_ Bounty_Hunter_BUNDLE.ESP _065_ BuyoantArmigersArmor_NPC.ESP _066_ DD_2_ExpeditionToMzelthuand.esp _067_ Less_Generic_Tribunal.esp _068_ Seekers Faction v2.0.esp _069_ Leyawiin 1pt1.esp _070_ almalexia armor.esp _071_ DA_Sobitur_Facility_Clean.ESP _072_ DA_Sobitur_Quest_Part_1 Clean.esp _073_ DA_Sobitur_Quest_Part_2 Clean.esp _074_ DA_Sobitur_Repurposed_1.ESP _075_ TAE - apparatus retexture.esp _076_ TAE - ingredient trader.esp _077_ OTR_Coast_Variety.esp _078_ veg-TotW-MSrestored.esp _079_ aru_signs_en.esp _080_ Vivec's Wearable Ashmask.ESP _081_ TotW_Completed.esp _082_ Redoran War and Sathil Mercenary Armor.ESP _083_ Mountains_of_Mournhold_V3.5.esp _084_ Fourth Era Solstheim.ESP _085_ Refuse the Main Quest.ESP _086_ Septim_Gold_v7.0.esp _087_ SN_Gold_v.3 (Drakes Dumacs).esp _088_ MillionaireCreeper.esp _089_ Imperialist Nerevarine.ESP _090_ ContainerWeightMaxed_1_M (1.1a).ESP _091_ ContainerWeightMaxed_2_T (1.1a).ESP _092_ ContainerWeightMaxed_3_B (1.1a).ESP _093_ Great House Vault Privileges.ESP _094_ The Bloodskal Blade.esp _095_ Hortator.ESP _096_ Nationalist Nerevarine 1.2.ESP _097_ Ashlander Quests.ESP _098_ Something's Not Right.ESP _099_ Grandfather Frost.esp _100_ Concept Art Palace.esp _101_ Xbox Menu Sound.esp _102_ Great House Dagoth.esp _103_ Sotha Sil Expanded.ESP _104_ The Tribe Unmourned.esp _105_ Bob's Diverse Dagoths.esp _106_ Better Bodies.esp _107_ DN_dhtt.esp _108_ Yet Another Guard Diversity - Purist.ESP _109_ ArmoredRobes_NPC_Compilation.ESP _110_ Our Lady's Solace.esp _111_ Our Lady's Solace - SSE Add-on.esp _112_ RunFaster-Fast.ESP _113_ Sleepers, Awake!.esp _114_ SpeedandStamina.ESP _115_ Talos Cult Revised.esp _116_ Thieves Guild Regained Trust.ESP _117_ Passive_Healthy_Wildlife.esp _118_ Diseases Restored.ESP _119_ Graphic Herbalism.esp _120_ DXM_masterindex_journalfix.esp _121_ Eclipse of the Crescent Blade - SpaceDevos Dialogue.ESP _122_ Improved Argonians.esp _123_ Magic Diversity NO SOUND.ESP _124_ Rebirth Enchanting Unchanged.ESP _125_ RubbersWeaponsPack.ESP _126_ What is something that can be perceived with one of your senses of life - Something edgy related to death, my brother.ESP _127_ Encumberance increaser StrX10.esp _128_ Fair Magicka Regen 2.0b.esp _129_ Great House Dagoth ( Master Index Compatibility ).esp _130_ Hiring Guards for the Redoran Stronghold - Honorable Solution.ESP _131_ Hostages.ESP _132_ JWR_Dwemer_L.esp _133_ Kira's Filled Soul Gem Sellers.esp _134_ Lore-friendly Bal Molagmer Gloves.ESP _135_ LowerFirstPersonSneak.ESP _136_ Meteorite Ministry Palace.ESP _137_ MTP - CR Patch.ESP _138_ Graphic Herbalism Extra.esp _139_ KirasEnchantingOverhaul.ESP _140_ Magical Missions.ESP _141_ NPC Faction Affiliation Corrector (Maximalistic).ESP _142_ Merged Objects.esp Any help is appreciated, thank you! [link] [comments] | ||
1st Time Player - Bound Weapon Build? Posted: 01 Jul 2020 10:01 PM PDT First time playing through Morrowind, so please go easy on me. I'd love to make a Conjuration-centered build focusing primarily on Bound weapons for a Battlemage feel, and so could use some help. The only gameplay relevant mods I plan to install are Morrowind Code Patch and Fair Magicka Regen. No plans on using OpenMorrowind, as in a video on the game by Strat-Edgy Productions he mentioned having trouble with mods. So what I have in mind for the build is to start with a Breton, not sure about star sign yet. Favored attributes will be Illusion and Agility. For major skills I'm looking at Conjuration, Axe, Marksman, Illusion and Light Armor. For minor skills, Alteration, Mysticism, Block, Enchant and Alchemy. I'm looking to play the build up close and personal most of the time with a bound axe and shield, switching over to a bound bow if I want to hang back and let my summons do most of the work. Light armor to have a bit of protection. Any advice is welcome. I've played Daggerfall dozens of times so I have experience with older Bethesda's design choices, but I know Morrowind is a whole different beast [link] [comments] | ||
Does Redoran feel less developed (quest and reward wise) than the other 2 houses Posted: 01 Jul 2020 02:00 PM PDT Looking back I never noticed the disparity in quests and rewards when it comes to Redoran vs the other 2 houses. For example telvanni quest basically gives you 2 of the best non legendary heavy armour in the game. Another gives you extremely useful trinkets. Hlaalu mostly giving gold in the 1000s early one while Redoran early on gives only 5 hecklo leaf and 200 gold. There is also the strong holds with Telvanni getting what could be argued as the most fleshed out. With dwemer patrols and even a dungeon and to get these you have to dungeon dive into dangerous dwemer ruins. Redoran has you find some wives. Does anything think the designers had alot more fun with Telvanni and Hlaalu compared to Redoran? [link] [comments] | ||
Does anyone know were to find this? / Has anyone heard about this? Posted: 01 Jul 2020 11:28 AM PDT https://www.snupps.com/Mo7hy/item/15587497--the-elder-scrolls-iii-morrowind-press-release-tin I recently found out about this and wondered is it was for sale online, I found nothing. Just wondering if anyone else has heard of this? [link] [comments] | ||
Enchanting with Almalexia's Soul Posted: 01 Jul 2020 06:45 AM PDT My character is back in Vvardenfell after completing the Tribunal main quest. She's preparing to start Bloodmoon next. Just made this enchanted item which should be useful and fun in Solstheim. Daedric tower shield / cast when used / fire damage 168 pts. in 10 ft. on target The 1500 charge gives it 20 uses. I named the shield "Flame Thrower" [link] [comments] |
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