Morrowind I think my Uber is lost |
- I think my Uber is lost
- Why Morrowind has the most character freedom of any game
- The Road Most Travelled >>> Peaceful Waters
- Not gonna lie...but I think Morrowind is the best TES game eventhough I just started playing and im having a blast!
- Falkheim Plains, Skyrim: Home of the Nords (Preview)
- Looking for modding tips and stumbled onto this gem. Legitimately in tears.
- Killing Dagoth Ur on mobile. Now I've got to start a new playtrough with more mods
- What other games gave you the feeling of playing Morrowind? (or any other TES game)
- true story
- [Mod Release] Merlord's Starting Equipment
- What do you guys say. Are these textures too much? What do you think? Especially with the statue textures combined
- How many npcs are in morrowind?
- First time playing Morrowind, normal engine or Open Morrowind?
- New To The Game - Any Tips?
- Can someone recommend a class from this description?
- Some questions about Morrowind Rebirth
- Change language
Posted: 01 Nov 2019 08:53 AM PDT
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Why Morrowind has the most character freedom of any game Posted: 01 Nov 2019 05:31 AM PDT Warning - minor spoilers for Morrowind and some other RPG's. People often talk about Morrowind as a game that has a great amount of freedom and I certainly agree. You can go anywhere you want, you can kill anyone you want, you can become anyone you want etc. But there's also another kind of freedom that one can find in RPG's and that's the freedom of defining your character and their story from the very beginning. Each roleplaying game presents the player with an initial setting and that's often expressed in two major ways - what your character is like and what the game world is like. Generally speaking, the more the setting is constricting, the less freedom. And the more options you have when it comes to character creation, the more freedom you have. While many games give you a large amount of freedom to tackle the challenges the world throws at you at your own pace and in your own way, none give you the kind of freedom Morrowind does. There's three reasons I think that is so: - Character creation: While pretty much all roleplaying games give you some control when it comes to shaping your character before the game even begins, the degree varies greatly. Things like skills, attributes, look, voice acting, predefined past etc. all impact the amount of freedom you have in shaping your character. Daggerfall and Arcanum have possibly the most amazing character creation systems ever used in a computer roleplaying game and The Witcher almost certainly has the worst. Daggerfall and Arcanum give you an amazing array of options to shape your character and The Witcher does not even give you a single one. You are Geralt of Rivia and you come with a certain look and voice acting and there's nothing you can do to change that. You can modify his skills afterwards but the initial state is completely out of your hands. - Predefined past: When it comes to designing exactly the kind of character you'd like to play, having a predefined past can make it trickier. That's not to say that having a predefined past is a bad thing, far from it, but it is a limiting factor. Baldur's Gate I gives your character a somewhat predefined past that affects their present, but is able to pull it off well without sacrificing too much freedom. It's a bit difficult to imagine your character starting the game as a druid, and you are most certainly a special individual as a result of your heritage, but other than that you can be whatever you want. Planescape Torment gives you a fully predetermined past and your character is always The Nameless One, but at least you can define him to a certain extent by deciding what his starting attributes are (and that makes a big difference in how the game plays out). In contrast to that, in Neverwinter Nights I, your character is a complete blank slate. There is absolutely nothing from their past that ever comes to affect the world state and you can fully customize the character at the start of the game. - Main story Pretty much all roleplaying games have a main story, but the way that the story is impressed upon the character varies greatly. Some games present it straight away, while others do it more gradually. The main story of Oblivion is an important affair and already at the very beginning of the game it becomes clear that a great force is coming to destroy pretty much everything your character could conceivably care about. We as players can of course easily ignore the main story line, and one could easily make a case that certain characters would do everything in their power to become stronger before tackling the big threat, but the fact remains that the threat is right there from the beginning and it's difficult to ignore it without suspending belief. It's clear what the general story is, even if the details are not. In comparison, when you start playing Arcanum, it's really not clear what the main story is. You have to look around to find it. The world is not about to end, so are you free to explore it at your own leisure until you find the main story. You may find a sense of urgency when the stakes get high enough, but there's very little urgency that's thrust upon you at the beginning. There's three PC roleplaying games I've played that give you distinctly more initial freedom than all the rest and they are Morrowind, Arcanum and Fallout New Vegas. In each of them your character has very little or no real past, they are fully customizable and there is no real urgency at the beginning of the game. But out of the three, Morrowind wins the gold medal in my opinion. - Fallout New Vegas begins with you being shot and surviving the ordeal. After that you are free to explore the world in search of the people who tried to kill you, or you can try to put your past behind you and move on, or you can do something else entirely. - In Arcanum your airship gets shot down and you are tasked to find a certain person to give him a ring you were given by a dying man. Then you are off to find out who shot you down, to deliver the ring, or whatever else you please. - In Morrowind you are released from jail by the Emperor and asked to see a man in a nearby town, who then tells you that the Emperor has need of you, but that you are likely too inexperienced to be of much help now, so you SHOULD GO OUT INTO THE WORLD AND GET STRONGER before coming back. There's no other game I've ever seen or heard of before that does something like this. To me this is the purest expression of character freedom one could possibly find in the computer game medium. To me this is like the Dungeon Master giving you a world and then telling you: "This world is here for you to explore, what do you want to do first?" There are certainly other roleplaying games that offer a greater depth than Morrowind when it comes to certain RPG elements like freedom of choice, exclusive content, companions, world reactivity etc., but none are able to beat the kind of freedom you are given when you get off the ship in Seyda Neen. Morrowind is the ultimate sandbox because there is absolutely nothing compelling your character to do anything beyond what the character itself desires. There's no pressing matter, there's no end of the world in sight, nobody wants you dead, nobody knows you, nobody gives a damn about you, the Emperor's personal spymaster literally tells you to go out into the world and get stronger before coming back. Clearly he has something in store for you, as does the Emperor, but you are given a true carte blanche and you can do whatever the hell you please WITHOUT breaking immersion. In many roleplaying games you can ignore the main quest in order to pursue side quests but quite often it feels at least somewhat immersion breaking to do so. Morrowind is the only game that I've ever seen or heard of that does not have that. The second reason is that you can create almost any kind of character you desire and MAKE IT WORK, at least at the beginning. You can be a cunning rogue, a diplomat with no combat skills, a mage in search of knowledge, or a tough warrior or any combination of these. Certain great roleplaying games like Fallout II and Daggerfall have great freedom and amazing roleplaying mechanics, but in order to enter the main game world you have to get past a certain amount of combat. You can die to bad luck. While that is not bad game design as such, it is certainly limiting when it comes to character freedom. In Morrowind you can engage with the main game world and access a great deal of it without running into mandatory combat. There are certainly combat encounters to be found on the road or in the wilderness but they are logically placed and you are given enough chances to get out alive. And that's the key. Unlike all the other RPG's I've played, Morrowind is the only game that does not force a single game over on you (as far as I know) that is beyond the player's control. There's no mandatory combat at the start and there's no random encounters that spell instant death, you are given enough freedom to explore the world in a way that allows your character to sensibly and logically assess what is dangerous and what is not and prepare accordingly. And that's why I think Morrowind is the best RPG ever made when it comes to character freedom and I doubt we'll see another game like it any time soon. That was quite a bit longer than I expected! :) [link] [comments] | ||
The Road Most Travelled >>> Peaceful Waters Posted: 01 Nov 2019 11:34 AM PDT
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Posted: 01 Nov 2019 12:32 PM PDT
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Falkheim Plains, Skyrim: Home of the Nords (Preview) Posted: 01 Nov 2019 10:03 AM PDT
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Looking for modding tips and stumbled onto this gem. Legitimately in tears. Posted: 01 Nov 2019 08:30 AM PDT
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Killing Dagoth Ur on mobile. Now I've got to start a new playtrough with more mods Posted: 01 Nov 2019 04:12 AM PDT
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What other games gave you the feeling of playing Morrowind? (or any other TES game) Posted: 01 Nov 2019 07:19 PM PDT | ||
Posted: 01 Nov 2019 03:57 PM PDT
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[Mod Release] Merlord's Starting Equipment Posted: 02 Nov 2019 01:21 AM PDT
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Posted: 01 Nov 2019 12:09 PM PDT
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How many npcs are in morrowind? Posted: 01 Nov 2019 01:50 PM PDT i heard its more than oblivion and skyrim combined. also is that mod thats adds an extra 1000 any good cuz it sounds dope [link] [comments] | ||
First time playing Morrowind, normal engine or Open Morrowind? Posted: 01 Nov 2019 03:15 AM PDT I've read a lot of recommendations saying that Open Morrowind is better, but I've also read that it has no shadows, and this is for me a dealbreaker. What should I play? And what mods should I install for my first time (things like USSEP for Skyrim)? EDIT: I also dislike the levelling system and I have seen a mod called Better Vainilla Levelling that removes the misc skills min Max. Do you recommend me playing with a mod like this or with the normal levelling system? EDIT 2: Thanks everyone for your answers! I've decided to play with the normal engine because I don't want to use graphic mods for my first playtrough and my PC is high end so I won't have performance or stability issues like some of you have warned me. I will install the bug fixes you recommended me, and start the game with a dunmer spellsword! [link] [comments] | ||
Posted: 01 Nov 2019 05:42 PM PDT Without spoiling anything about the game, what are some things I should know before playing? [link] [comments] | ||
Can someone recommend a class from this description? Posted: 01 Nov 2019 09:25 AM PDT I've never been good with choosing major and minor skills, so I hope someone can help me on this. I'm going to play a dunmer character that will live in a secluded hideout. I'll do a lot of adventuring and questing and join the thieves guild and house redoran / hlaalu (I'll decide later). I'm going to use lighter armors (perhaps medium too for endurance but I'm not sure) and some kind of blades. I'll need a way to open locks (probably security). I will spend a good portion of my time collecting ingredients, trapping souls, making potions and enchanting my own gear. But most importantly I will use my trusty bow to inflict ranged damage on my foes, and when things get too close, use melee weapons. So what class / custom class and birthsign would be best for this character? [link] [comments] | ||
Some questions about Morrowind Rebirth Posted: 01 Nov 2019 04:04 AM PDT Call me daft, but somehow I've managed to be a Morrowind fan for years without ever actually realizing Rebirth was a Morrowind mod. Somehow I get it into my head that it was for Skyrim or standalone or something, and thus never looked into it. Well now I did, and it sounds awesome! I've a few questions in regards to it's compatibility, though. How compatible is it with Tamrial Rebuilt, Morrowind Comes Alive, Less Generic NPC's, and The Hostiles? Also, is there perhaps anything of note I should know of before installing? Apparently Rebirth makes alchemy a lot harder or something, I don't know how I feel about that... On the other hand, apparently enchanting is how much easier. [link] [comments] | ||
Posted: 01 Nov 2019 06:51 AM PDT How can i change the language to englisch. IT is currently german but i prefere english. I have Not found an Option to change it. I own the anniversary Code Version of morrowind [link] [comments] |
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