Morrowind Tamriel Rebuilt - How did you enjoyed Aanthirin so far? |
- Tamriel Rebuilt - How did you enjoyed Aanthirin so far?
- That's what I've been doing for all the afternoon
- The new Arch-mage of Vvardenfell.
- I guess my adventuring days are over..
- Cozy
- Why I prefer Morrowind over Skyrim and Oblivion
- Being able to play this bad boy on the pc back in the day was mind blowing. But now able too on the phone with a bit of magic, what a time to be alive.
- If I remade Morrowind from scratch with a more advanced engine, I'd include a military campaign, to make the title of Hortator relevant.
- While you were summoning Bonewalkers, I studied the (long) blades.
- Cant believe i missed this when i started i freed the slaves!
- messing with mwse-lua after a jojo marathon
- Low Level Fights
- morrowind with MGE XE but why so foggy?
- Tamriel Rebuilt and Faction mods compatibility
- Can you help me find this song’s name, starting at 30:23
- Playing Morrowind on Ryzen 5 2400G - no discrete graphics card
- I can't find my stats screen
- If you could make Morrowind into a movie, how would you do it?
- Is a morrowind equivalent to player.setav speedmult?
Tamriel Rebuilt - How did you enjoyed Aanthirin so far? Posted: 15 Jan 2020 11:45 AM PST
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That's what I've been doing for all the afternoon Posted: 15 Jan 2020 02:19 PM PST
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The new Arch-mage of Vvardenfell. Posted: 15 Jan 2020 09:36 AM PST
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I guess my adventuring days are over.. Posted: 16 Jan 2020 02:02 AM PST
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Posted: 15 Jan 2020 05:10 AM PST
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Why I prefer Morrowind over Skyrim and Oblivion Posted: 15 Jan 2020 06:51 AM PST I am an original Morrowind player. I remember being sixteen years old and buying the game for PC in 2002 at a Best Buy with no prior Elder Scrolls knowledge. I remember thinking the screenshots on the box looked cool. It stretched our family PC to its capabilities and I had to turn down many graphics settings to get a good framerate. It captured my imagination the next few years. My brother and I played the heck out of that game. The way you could just wander around and make your own way was so compelling. The fact we could just grab items as soon as an NPC wasn't looking was so insane to us. We would do the character creation routine again and again just fiddling with characters. We would be told to find our way to some town with no GPS compass directing us; we would get lost and just stumble upon dungeons and other towns, and the world felt so real and big because of that. During summer break from high school, Morrowind was a good friend. As time went on, I got Oblivion. I later got Skyrim. I played through the main campaign of these games, but they just did not capture me like Morrowind. It was clear the entire spirit of the Elder Scrolls series changed. Comparing Skyrim's opening to Morrowind's opening shows this change in "spirit" most clearly. Oblivion suffers from many of these same issues, but a bit less. In Morrowind, you arrive on a boat as a prisoner, and are mysteriously freed and told by the game itself, in essence, "that's it, you're on your own now; do what you will." In Skyrim, the opening is basically a Hollywood movie. You are about to die, but then a miraculous dragon encounter saves you and you run around through a war zone with very little actual things to do but run after people. It could all just be a cinematic cut scene really. And that Hollywood vibe continues to be felt throughout the whole main campaign and beyond. It creeps all over the place. The game is too easy, too cinematic, too scripted, too voice-acted, too polished, too cookie cutter. Finally, Skyrim is not weird enough. Morrowind was just weird. It was delightfully strange and bizarre, and it would charm you with how odd the world, story, and gameplay was. Skyrim feels so normal. You can tell it's made to appeal to normal people and follows the tropes and design decisions of all modern games. It does not blaze a new path like Morrowind did. Morrowind didn't care if you liked it. Skyrim and Oblivion, as Bethesda got bigger, clearly cared if normal people liked them. It was clear they were developed for console systems (and their players) first and foremost. Anyone else feel the same way? [link] [comments] | ||
Posted: 15 Jan 2020 04:24 PM PST
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Posted: 15 Jan 2020 12:37 PM PST Morrowind involves a lengthy quest to be recognized as Nerevarine by the four Ashlander tribes and as Hortator (war leader) by the three Great Houses, but what does that get you, exactly? In essence, all it does is get Vivec's attention and make him give you the tools and knowledge needed to destroy the Heart of Lorkhan. You are still on your own when you venture inside the Ghostfence and defeat Dagoth Ur. But I understand that the Morrowind engine is limited. What could we do with the Skyrim engine, or an even better one? Why, we could have an actual military campaign! It could be even better than the Civil War from Skyrim, because you get to act as a real commander, not just a highly-skilled "auxiliary". Picture this: the Nerevarine takes command of a vast alliance of the Great Houses and the Ashlanders. Dagoth Ur, sensing the threat, calls to him all his Dreamers, cultists and ash creatures and makes an active effort to defend his seat of power. Instead of merely walking up to each House Dagoth fortress (killing the occasional cliff racer), you must plan a campaign into enemy territory, make strategic decisions that affect the difficulty level of future battles, and personally lead your troops into the fray. It's only at the very end (in the chamber of Akulakhan) that you must face Dagoth Ur alone. Lord Nerevar was a commander first and foremost, and I think the Nerevarine should also be a commander. Not just some rando who pops up in your tent, takes whatever knowledge you can give them, then goes on their way. [link] [comments] | ||
While you were summoning Bonewalkers, I studied the (long) blades. Posted: 15 Jan 2020 09:56 AM PST
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Cant believe i missed this when i started i freed the slaves! Posted: 15 Jan 2020 05:27 PM PST
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messing with mwse-lua after a jojo marathon Posted: 15 Jan 2020 10:40 PM PST
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Posted: 15 Jan 2020 07:11 PM PST | ||
morrowind with MGE XE but why so foggy? Posted: 15 Jan 2020 01:20 PM PST
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Tamriel Rebuilt and Faction mods compatibility Posted: 15 Jan 2020 01:50 PM PST I want to do a new playthough with a vanilla+ kinda experience. So I want to install Tamriel Rebuilt, but I dont know if that faction addon is compatible with certain telvanni changing mods (Aka Rise of House Telvanni, Uvirith's Legacy, Building up Uvirith's Legacy and less generic npc's) are these compatible? or will my interactions with npc not make sense. Or will my Telvanni faction progression both in vvardenvell and the mainland get messed up? [link] [comments] | ||
Can you help me find this song’s name, starting at 30:23 Posted: 15 Jan 2020 03:20 PM PST
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Playing Morrowind on Ryzen 5 2400G - no discrete graphics card Posted: 15 Jan 2020 06:08 AM PST
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Posted: 15 Jan 2020 09:50 AM PST It was in this menu at the start of the game, then it disappeared when the inventory window appeared, and I can't find it anywhere. [link] [comments] | ||
If you could make Morrowind into a movie, how would you do it? Posted: 15 Jan 2020 02:26 AM PST Title. I'm interested in trying my hand at writing a script (for fun, mostly) about the world of Morrowind, and I'm having a tough time deciding what exactly it'd be about. I know there's a lot of events in the lore that could be interesting to see cinematically. My first thought is beginning it at the Battle of Red Mountain in 1E 700. I think it's the best starting point to explain the world a bit and create the situation for the rest of the story to build off of, but beyond that I'd like your ideas. It could explore some fan favorite characters perhaps, such as Jiub eradicating the cliff racers. Who would the main character be? A random prisoner like in the game, or someone else? A lot of my script would focus on world-building, showing off the distinct ways that Morrowind is unique from a lot of fantasy settings. I don't think most of what you actually end up doing in the game would make for an interesting movie, so I'd prefer to focus on the world and its lore. How would your dream Morrowind movie go? And if you don't think it'd work as a movie at all, that's fine too. [link] [comments] | ||
Is a morrowind equivalent to player.setav speedmult? Posted: 15 Jan 2020 11:50 AM PST |
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