Morrowind New character. Good playthrough. |
- New character. Good playthrough.
- Burden, by Anna Helme
- Fen's Crossing, Skyrim: Home of The Nords
- Indoril Nerevar Leaving the Chimer into Battle. Done in Photoshop by me :)
- Tamriel Rebuilt - Aanthirin Teaser
- Exploring the Clockwork City [POSSIBLE SPOILERS]
- I'm making Hlormar wine-sot follow me ALL ACROSS Vvardenfell. Sure I'll share the loot, but he keeps on spending it on booze. Whenever he sobers up & goes back to his drinking buddies he'll have incredible stories about adventuring with the Neravarine. Sadly... No one is going to believe him.
- Archaeologists Guild at Morrowind
- Started a TES discord server for all games consider joining and sharing memes
- Paralysis enchantments are op?
- Daggerfall Flashback in Morrowind - Elements of Dungeon Crawling
- House mods with book sorters/libraries?
- Grinding Sneak
- Beginners Guide
- [SPOILER] HELP Larrius Varro tells a little story - Knight/Paladin roleplayp
- How to fix Almalexia's "warm reflected glory" reward bug?
New character. Good playthrough. Posted: 07 Dec 2019 12:50 PM PST
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Posted: 07 Dec 2019 11:06 AM PST
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Fen's Crossing, Skyrim: Home of The Nords Posted: 07 Dec 2019 07:23 AM PST
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Indoril Nerevar Leaving the Chimer into Battle. Done in Photoshop by me :) Posted: 07 Dec 2019 01:33 PM PST
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Tamriel Rebuilt - Aanthirin Teaser Posted: 07 Dec 2019 02:01 PM PST
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Exploring the Clockwork City [POSSIBLE SPOILERS] Posted: 07 Dec 2019 07:15 PM PST Team SSE's Sotha Sil Expanded, along with Darknut's Greater Dwemer Ruins, are in my opinion two of the best content mods available for making the 'endgames' something to remember. I'm currently working my way through the Clockwork city, and thought I would share some screenshots. I'm still in the city proper, chugging through some quests; it's a "weekend by weekend" work in progress. Should be done by Christmas! [link] [comments] | ||
Posted: 07 Dec 2019 08:34 AM PST | ||
Archaeologists Guild at Morrowind Posted: 07 Dec 2019 01:47 PM PST In the Daggerfall Unity, there is a mod called "Archaeologists Guild at Daggerfall Unity" that add a new guild of Archaeologists that consists in looking for discover more of the lore, artifacts etc. Almost a Indiana Jones inside Elder Scrolls. "Their mission is to delve into the history of Tamriel and are interested in all creatures and races who have lived or still live there. The guild is a scholarly one and seeks nether attention, power, or riches, but rather knowledge". Dude, there is something like that in Morrowind. Would be SICK to have this, don't know why Bethesda doesn't think about it yet, would be a awesome way to explore and learn about the world. [link] [comments] | ||
Started a TES discord server for all games consider joining and sharing memes Posted: 07 Dec 2019 03:37 PM PST | ||
Paralysis enchantments are op? Posted: 07 Dec 2019 10:09 AM PST Is it just me or whenever the PC get his/her hands on a weapon with paralysis enchantment the game gets very easy very quick? I mostly play pure stealth characters and my combat strategy is usually snipe from cover when hidden, and when close strike with a paralysis weapon then proceed to butcher the defenseless enemy with a stronger weapon. One of the first things I always do in a new game is to get that dwemer jinxsword from the Balmora fighters guild. Just wondering if it's generally considered broken or not really. [link] [comments] | ||
Daggerfall Flashback in Morrowind - Elements of Dungeon Crawling Posted: 07 Dec 2019 08:16 AM PST
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House mods with book sorters/libraries? Posted: 07 Dec 2019 03:06 PM PST Can anyone recommend some house mods that have book sorters? I really love the Varo Manor mod's library, but for this playthrough I'm interested in something new. The only other mods I've seen with this feature are for Tel Uvirith, but that doesn't help me much with this new character. [link] [comments] | ||
Posted: 07 Dec 2019 11:54 AM PST I'm so confused about levelling sneak in this game. I need it for the Thieves Guild, but what's the most efficient way of doing it? [link] [comments] | ||
Posted: 07 Dec 2019 11:00 AM PST Hello guys, so I have played Oblivion and Skyrim for years and years. To where picking up and playing those games are no challenge at all. However, I've spent more time picking up Morrowind and putting it down after making another character and playing for couple of hours and then stopping. Mainly because I think I don't understand the mechanics for class and race building etc resulting in a difficult time. If there are any tips and beginning fyi's you would be willing to share, that would be amazing. Thanks! [link] [comments] | ||
[SPOILER] HELP Larrius Varro tells a little story - Knight/Paladin roleplayp Posted: 07 Dec 2019 06:07 AM PST Dear fellow players, Recently I started a new playthrough of my favorite game Morrowind and I'm rôle playing as Breton Knight who is following rules of chivalry. he is followng the imperial law, joining the legion, helping the poor, freeing slaves, etc, being honorable. One of the rules that I decided were inspired by DanaePlays in her Knight guide - never start a fight first. I'm the mission Larrius Varro tells a little story he wants me to kill couple of people but they are not aggressive and they are not attacking me. I'm trying to role play this scenario, how could I, as a honorable knight fighting the crime, punish these people without attacking first? I'm using Knight class which has speech raft as minor skill... Would taunting be considèred cheating because of the rule that I have or is it fine - Knight who provoked bad person to attack him so he can defend himself. What is your opinion? Thank you for all feedback. Long live Morrowind! [link] [comments] | ||
How to fix Almalexia's "warm reflected glory" reward bug? Posted: 07 Dec 2019 02:35 AM PST I am using OpenMW and MPP and it seems like one of her rewards, the one with constant effect Fortify Health 10 pts doesn't work. It only gives you a temporary +10 HP. After you lose it, it's gone forever. As a workaround I can type "player->sethealth" with a +10 from my maximum health, but I want to make a mod to fix this and have no idea how. There doesn't seem to be anything wrong with the ability in TES CS, so I don't know what's wrong. It could probably be done with a script but I am a complete noob with that. [link] [comments] |
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